After six years of working on Prison Architect, developer Introversion Software announced today that its next game would be coming out in just a couple days on April 26. Scanner Sombre is a short first-person adventure game with one of the most unique mechanics I’ve ever seen: the game’s world is pitch black, and you have to send out thousands of dots of light using a LIDAR scanner to reveal the terrain around you.
It’s a beautiful game, and we’ll have a full review when it launches this Wednesday. But before that I got a chance to speak with Introversion’s lead designer Chris Delay and producer Mark Morris about the inspiration behind Scanner Sombre, its incredible audio design, how making games is (and has always been) hard, and how working on the studio’s sixth game was a „palate cleanser“ after Prison Architect.
PC Gamer: Where’d you get the idea to make a game with this LIDAR mechanic?
Chris Delay: It’s quite an old idea, it’s a pre-Prison Architect idea actually. And although…